Project Name: Thief
Engine: Unreal
Role: Associate Producer
Description: As the Main Associate Producer for Thief, I assumed a central role in orchestrating the development of the game, leading a multidisciplinary team through the intricacies of game production. With a focus on cohesion, efficiency, and quality, I navigated the project from inception to completion, ensuring that every aspect of development aligned with the overarching vision and objectives.
Responsibilities:
Team Leadership and Development: Leading the full development team, I provided guidance, motivation, and strategic direction to maximize productivity and foster a collaborative work environment. Through effective leadership and mentorship, I empowered team members to excel in their respective roles and contribute to the project's success.
Priority Management: Acted as the central hub for managing priorities across the project, balancing competing demands and resources to ensure that development efforts were focused on the most critical tasks and milestones. Utilized agile methodologies and project management tools to maintain flexibility and adaptability in response to evolving needs and challenges.
Stakeholder Communication: Served as the primary point of contact for stakeholders, including executive leadership, publishers, and external partners. Facilitated clear and transparent communication channels to keep stakeholders informed of project progress, risks, and opportunities, ensuring alignment with organizational goals and expectations.
Project Planning and Execution: Led the development and execution of comprehensive project plans, including milestone schedules, resource allocations, and risk management strategies. Collaborated with department leads to define project scope, deliverables, and success criteria, driving the project towards on-time and on-budget delivery.